ShaderMap Version 3.x
Save and Load Projects
Project New, Open, and Save buttons are located at the top left of the application window.

Project files contain relative file paths to Source Images and 3D Models. If a source file is located on a different drive than the project file a full static path to the source file is saved. When a project is loaded it attempts to locate all source files at their relative or static locations. If a source file is not found then ShaderMap will look for the file in the same directory as the project file.

When the project is saved, any map that is locked will be compressed and embedded in the project file. The more maps that are locked, the larger the project file will be. Any source 3D model's cage mesh is also saved in the project file. This is done because Cage Model vertices can be modified by the 3D Model Setup.

ShaderMap Software Documentation
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