ShaderMap Version 3.x
Blend Normal Map
MAP: BLEND NORMALS (MAP A, MAP B)

Blends two Normal Maps together. It blends Map B to Map A. This plugin provides a number of blending modes and allows for smaller images to be tiled and stretched across the destination map.

INPUTS:

Map A - The base Map.
Map B - The Map blended to the base map.


PROPERTIES:

Name: Type: Description:
Blend Type List The blend mode used when blending Map B to Map A: ( Standard, N-Add, N-Overlay, Greater Angle, Pure Rotation, UDN, Unity, Whiteout, and PD )
Blend Intensity Slider The opacity of Map B when blending.
Position List How Map B is positioned on Map A: ( Center, Center Fit [When Map B is larger than A], Stretch, Tile, Tile Fit )
Offset X Number Value applied to X position of Map B.
Offset Y Number Value applied to Y position of Map B.

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