ShaderMap Version 3.x
Displacement Map from Diffuse
MAP: DISPLACEMENT (DIFFUSE)

Creates a displacement map from a diffuse map / color texture. The displacement map is also known as a height map. Pixels that are white are high and black, low.

INPUTS:

Diffuse Color Texture - Any diffuse or color texture map.


PROPERTIES:

Name: Type: Description:
Input Filter List Select the color channel or combination of color channels to use from the input map.
Auto Edge Slider The amount of smoothing that occurs on edges of highly contrasted displacement areas.
High Detail Slider The amount of small/high detail extracted from the diffuse map and used to build displacement.
Mid Detail Slider The amount of medium detail extracted from the diffuse map and used to build displacement.
Low Detail Slider The amount of low detail extracted from the diffuse map and used to build displacement.
Invert Checkbox Invert the displacement values. Creates a negative of the current displacement map if enabled.
Scale High Slider Pulls all pixels with a value higher than the center value (ex. 127 in 8 bit) down towards the center.
Scale Low Slider Pulls all pixels with a value lower than the center value (ex. 127 in 8 bit) up towards the center.
High Clip Plane Slider Sets a clip plane limiting how bright the displacement of pixels can get.
Low Clip Plane Slider Sets a clip plane limiting how dark the displacement of pixels can get.
Post Blur Slider Post guassian blur applied to the map after the AO pass. The value sets the gaussian kernel size as a percentage of the size of the final map.
Post Normalize Checkbox If checked the resulting map values will be stretched to the full range of dark to light.
Fast Preview Checkbox If checked the input map is scaled down before calculating the map. The final map is scaled up after it is completed. Useful to setup the map before doing a long render.
Preserve Alpha Checkbox If checked the alpha values of the input map are maintained and placed in the alpha channel of the generated map.

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