ShaderMap Version 3.x
Tangent Space Normal Map from 3D Model
MAP: TS NORMAL (3D MODEL)

This map generates a tangent space Normal Map from a Source 3D Model and a Cage Model. The plugin uses Cage Projection Cage Mesh cast rays at the Source Model for determining the normals.

The preview shown during the rendering of this map in the Map Preview and in the Material Visualizer is a lower quality version of the map and should not be used to guage the final map output.

INPUTS:

Source 3D Model - A 3D Model with valid texture coordinates. Cage Model Required.


PROPERTIES:

Name: Type: Description:
Multisample Count List Select from x2, x4, x8, and x16 multisampling. The greater the sampling the greater the smoothness of the pixels but the longer it can take to render the map.
Coordinate System Dialog Box Use this dialog to set the coordinate system of the generated normals.
Expand Edges Number Expands the edges by a number of pixels after the rendering is completed. This is done to fill any seams that may appear when mapped to polygons.
Map Width / Height Number The size of the map to be rendered.
Model Material ID Number The Material ID for this map as defined by the 3D Model Setup. Material IDs represent groups of polygons that share a texture material.
Cage Material ID Number The Cage Model Material ID for this map as defined by the 3D Model Setup. Material IDs represent groups of polygons that share a texture material.
UDIM Checkbox Enable if the model uses UDIM texture coordinates. See the UDIM Support section for more details.
UDIM ID Number The UDIM ID number. This ID represents the UV tile offset the map will use when rendering. See the UDIM Support section for more details.
Render Alpha Checkbox If enabled, the final map will have alpha values of zero where there are no model pixels.

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