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May 3, 2013
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Version 2.0.72 Update
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ShaderMap version 2.0.7 has been updated to version 2.0.72. This update fixes a critical error which occurs when loading some project files. Log in to download it here.
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Mar. 20, 2013
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Developer News - March 2013
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Get an inside look at the changes coming to ShaderMap 2.1. See the new layer system and displacement brush. Read the Forum Post.
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Dec. 19, 2012
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Developer News - December 2012
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Read about updates coming to ShaderMap in 2013. Normal Editor improvements and more. Read the Forum Post.
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Visit the ShaderMap Support Forums. Talk to ShaderMap users, report bugs, and get assistance with ShaderMap.
Contact us using email at:
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Transform Existing Texture Maps
ShaderMap™ converts existing maps to different formats. It also generates new maps from scratch. Easily tweak settings and preview changes in real-time.
Start by loading a source texture from file, ShaderMap instantly generates displacement, normal, specular, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap normal editor. Try it Now!
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ShaderMap Instructional Videos
● Introducing ShaderMap 2
● The Material Visualizer
● Advanced Map Setup
● Painting Normals and Height
● Using External Editors
● Batching Source Maps
Overview of SM2 features
Materials and Models
Building Map Configurations
Advanced Normal Painting
Editing Maps in Photoshop
Multiple Source Images
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