Output Settings
Output File Format and Suffix Control
ShaderMap CL output formats and suffixes can be changed using the fprop command. An example usage of fprop can be
found below. It demonstrates setting the displacement output to 24 bit bitmap with the suffix "_MYDISP". For more
information on using the fprop command see
ShaderMap CL Commands and
ShaderMap CL Arguments.
fprop -disp (BMP24,_MYDISP)
ShaderMap CL can save maps in the following formats:
File Code: | File Type: |
| |
TGA24 | 24bit TGA |
TGA32 | 32bit TGA |
PNG24 | 24bit PNG |
PNG3_16 | 3 Channel PNG 16 bits per channel |
BMP8 | 8bit Bitmap |
BMP24 | 24bit Bitmap |
RJPEG | Raw JPEG |
JPEG | JPEG |
The default suffixes are:
Suffix: | Map Type: |
| |
_DISP | Displacement |
_NORM | Normal |
_AMBO | Ambient Occlusion |
_SPEC | Specular |
_DUDV | Dudv |