ShaderMap 3D Preview

The ShaderMap 3D Preview is used to visualize the effects of generated maps in any combination using standard normal or parallax offset bump mapping and is updated by the main application. It uses either OpenGL 2.0 or Direct3D 9c for rendering.

The preview window offers both GPU and CPU shading to accommodate older video cards without support for OpenGL Shading Language (GLSL) available after OpenGL 2.0. There are controls to load persistent custom models and backgrounds. Persistent customizations are loaded each time the 3d preview opens.

Up to 4 directional lights can be added to the scene using the new lighting control.