The Normal Mixer
The normal mixer allows the user to blend existing normal maps with the generated normal map. You can launch the
Normal Mixer by first generating a normal map (using any of the source image types) then in the normal map properties
you'll see a button called "Mixer". Click it and the Normal Mixer will appear.
All maps are blended in the order they are added to the normal mixer.
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The normal mixer allows you to blend an unlimited number of existing normal maps with the ShaderMap
generated normal map. Add a mix normal map by pressing the new button and loading it from file.
Once the mix map has been loaded you can make changes to the way it is blended.
- Position (XY): Change the offset position of the normal map. The default position is 0,0 which is
located at the top-left corner. Position does not affect the mix map when using the stretch option.
- Stretch: The mix map is stretch accross the normal map - This method ignores aspect ratio. Position is ignored.
- 1:1: The mix map is blended using its actual size.
- Tile: The mix map is blended using its actual size and tiled accross the entire map.
- Blend Slider: Controls the amount of blending 0-100%
- Blend Mode: Selects the blend mode from a drop down list.
- Average
- Source
- Overlay
- Hard Light
- Vivid Light
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