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Choosing a Wrap Mode
ShaderMap Pro works with tileable (seamless) textures for source images. If a source image is tileable along either
the x, y, or both axes you will need to set the wrap mode before your maps are finalized. If the proper wrap mode
is not chosen then small edged artifacts will appear on the seams of your maps. Choose the wrap mode using the
dropdown list found at the right of the application window.
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