Wrap Mode for Seamless Textures

Choosing a Wrap Mode
ShaderMap Pro works with tileable (seamless) textures for source images. If a source image is tileable along either the x, y, or both axes you will need to set the wrap mode before your maps are finalized. If the proper wrap mode is not chosen then small edged artifacts will appear on the seams of your maps. Choose the wrap mode using the dropdown list found at the right of the application window.