●   Introducing ShaderMap 3
●   The Material Visualizer
●   Advanced Map Setup
●   The Normal Editor
●   Using External Editors
●   Using Masks for Sharp Edges
●   Baking Maps from 3D Models
Transform Maps and Models
ShaderMap™ creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time.

Start by loading a source file, (texture or 3D Model). ShaderMap instantly generates displacement, normal, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap Normal Editor. Try it Now!

Visit the ShaderMap Support Forums. Talk to other users, report bugs, and get assistance with ShaderMap.
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