●   Introducing ShaderMap 2
●   The Material Visualizer
●   Advanced Map Setup
●   The 2.1 Normal Editor
●   Using External Editors
●   Batching Source Maps
Transform Existing Texture Maps
ShaderMap™ converts existing maps to different formats. It also generates new maps from scratch. Easily tweak settings and preview changes in real-time.

Start by loading a source texture from file, ShaderMap instantly generates displacement, normal, specular, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap normal editor. Try it Now!

Visit the ShaderMap Support Forums. Talk to other users, report bugs, and get assistance with ShaderMap.
Copyright © 2007-2013 Rendering Systems Inc