The Map Filter Stack
Each Map Node can have a number of filters applied to the pre or post rendering process. To bring up the Filter Stack dialog, click the Filter Eye icon
found in a Map Node's Node Controls.
To add a new filter press the PLUS button on either the left (PRE) or right (POST) side of the triangle. Filters can be dragged to new arrangements. To
delete a filter, simply select it and press the DELETE key or right click and select delete from the Filter's context menu.
Modifying a Filter's property will cause any unlocked map (that does not have 3D Models as input) to be regenerated with the new settings. For a complete
list of the current Filters shipped with ShaderMap see the Map Filters