ShaderMap Version 3.x
The Map Filter Stack
Each Map Node can have a number of filters applied to the pre or post rendering process. To bring up the Filter Stack dialog, click the Filter Eye icon found in a Map Node's Node Controls.

To add a new filter press the PLUS button on either the left (PRE) or right (POST) side of the triangle. Filters can be dragged to new arrangements. To delete a filter, simply select it and press the DELETE key or right click and select delete from the Filter's context menu.

Modifying a Filter's property will cause any unlocked map (that does not have 3D Models as input) to be regenerated with the new settings. For a complete list of the current Filters shipped with ShaderMap see the Map Filters section.

ShaderMap Software Documentation
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