Generate Maps from Textures and 3D Models! Download the Demo to Get Started!
Transform Maps and Models
ShaderMap™ creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time.

Start by loading a source file, (texture or 3D Model). ShaderMap instantly generates displacement, normal, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap Normal Editor. Try it Now!

ShaderMap Instructional Videos
Overview of SM3 features
Baking Normal Maps
Building Map Configurations
Advanced Normal Painting
Editing Maps in Photoshop
Materials and Models
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