A series of Filter Plugins are available to the user. Filters can be applied in a stack to a Map Node. See the Filter Stack
instruction on how to add, remove, and arrange filters on the Filter Stack. In this section Map Filters are listed and their properties described.
Downlaod the ShaderMap SDK
if you are interested building additional Filters for ShaderMap.
Shared Filter Properties
All Filters have 2 shared property controls for the Mask Image. The Mask Image is a grayscale image where white pixels are processed and black ones are not.
Gray areas are processed based on the brightness of the pixel. The Mask Image should be the same size as the Map for best results.
Below is an image showing the common property controls on each Filter.