ShaderMap Version 3.x
User Geometry
Users can load their own 3D models into the Material Visualizer. Click the PLUS button located under the bottom right of the Material Visualizer Canvas. This will allow you to load either an OBJ or FBX model from file. We will be working to bring additional 3D formats in the future. If you would like to build your own Geomoetry Importer plugin, please see the ShaderMap SDK for more information on how to do that.

As of version 3.0.2 Users can send a loaded Source Model from the Project Grid to the Material Visualizer by right-clicking the Source Model in the Project Grid and selecting Send Model or Send Cage.

ShaderMap Software Documentation
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