ShaderMap Version 3.x
Blank Normal Map

A blank normal map. This is a stand alone map with no inputs. It is useful when wanting to paint a map from scratch. The map can be tileable.


Name: Type: Description:
Tile Type Droplist Sets the tile type of the image. Will set the tile type of all maps generated from this map. Controls how it is painted (along the edges) in the Normal Editor. Tile None, on X, on Y, or on XY.
Coordinate System Dialog Box Sets the normal map's coordinate system. The default system is in image space.
Width Number Sets the width of the genreated map.
Height Number Sets the height of the genreated map.

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