ShaderMap Version 3.x
DUDV Map from Displacement

Creates a DUDV map from a displacement map. DUDV maps are used for UV texture warping in effects such as water, gas fumes, and time space warp.


Displacement Map - A height map representing the displacement of a surface.


Name: Type: Description:
Input Filter List Select the color channel or combination of color channels to use from the input map.
Preserve Alpha Checkbox If checked the alpha values of the input map are maintained and placed in the alpha channel of the generated map.

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