ShaderMap Version 3.x
Material Visualizer Settings
The Material Visualizer settings page controls such things as default geometry and tessellation. Below is a list of Material Visualizer settings with descriptions of each.

  • Set Focus to External Window on Mouse Over - If enabled, the External Material Visualizer Window gets the focus when the mouse is moved over it.
  • Show After First Render - If enabled, the Material Visualizer is shown after the first map rendering is completed.
  • Default Geometry - Select the default geometry displayed on new project.
  • Tessellation Size - The size of each triangle when tessellated. Lower values will greatly increase the tessellation time.

ShaderMap Software Documentation
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