ShaderMap
for Windows

Create and Visualize PBR Maps!  

Generate Maps from Textures and 3D Models! Download Now to Get Started!
Basic and PRO Versions

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ShaderMap 4 Features

  • Fast Map Generation
    Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.
  • Bake Maps from 3D
    Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
  • Speed and Memory
    Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.
  • Editor Exchange
    Export any map to your favorite image editor at any time. Once done, save the map and it will be brought back into ShaderMap.
  • Scripting with LUA
    Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.
  • Map Filters
    Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.
  • Normal Map Editor
    Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
  • PBR Materials
    Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.
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Multi-AngleLight Scan Support

Photograph an object lit from up to 64 different angles

Load the images into a Light Scan node
ShaderMap generates rendering maps from the scanned object!

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Powerful Map Generation

High quality rendering maps generated quickly and accurately. ShaderMap takes full advantage of multi-core systems to produce sharp and detailed maps. Click any of the images below to see full size images rendered in ShaderMap.

Additional Features
  • Equirectangular Environment Maps
  • Intuitive User Interface
  • C++ SDK to develop Plugins
  • Embed with the Channel Mixer
  • Import and Export many image formats
  • Take Screen Shots of the Visualizer
  • Histograms and Normal Radars
  • Project Templates and Property Save
  • In app help system. Press F1 and click
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Convert PBR
Workflows
Use the Templates from the Start Menu to convert between metal / rough and specular / gloss workflows.


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Compare Features

SM4 Basic is Free or  Get a PRO License!

Basic License
  • Standard Maps and Materials
  • Map Filters
  • Normal Editor
  • Start Ads (3 / 24 hours)
  • PRO Watermarks
PRO License
  • All Basic and PRO Features
  • PBR Maps and Materials
  • Light Scan Plugins
  • Map Filters
  • LUA Scripting
  • Screen Shot Interface
  • User Environment Maps
  • No Ads or Watermarks
  • Commercial Use *
* Requires commercial license