for Windows

Create Rendering Maps in Seconds!  

Generate Maps from Textures and 3D Models! Download Now to Get Started!
Free for Non Commercial Use

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ShaderMap 4 Features

  • Fast Map Generation
    Select the source type then load the source file - ShaderMap will create a project generating common maps from the source. It's that easy.
  • Bake Maps from 3D
    Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
  • Fast Floating Point Pixels
    ShaderMap uses 16 bit floating point pixels on all images to ensure accurate detail and speed throughout the workflow.
  • Model Setup
    Tools and interfaces are included for pushing and scaling projection cages, defining material IDs, and coloring triangles.
  • Scripting with LUA
    Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, and exporting to file using LUA.
  • Plugin SDK
    Develop plugins using Visual C++ to add new maps, filters, and geometry importers. Visualizer materials are built with HLSL / XML.
  • Normal Map Editor
    Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
  • Built in Help System
    Learn how to use ShaderMap quickly by simply holding the F1 key and clicking on any control to bring up a help window.

Capture Normal Mapsfrom any object

Photograph an object 4 times each lit from a different side

ShaderMap quickly generates normals from the 4 source images!


Powerful 4K+ Generation

High quality rendering maps generated quickly and accurately. ShaderMap takes full advantage of multi-core systems to produce sharp and detailed maps. Click the any of the images below to see full size images.

Additional Features
  • Pre and Post Filters
  • Intuitive User Interface
  • Embed Maps to Channels
  • HDR and EXR Support
  • Data Visualization Graphs
  • Project Templates


Free for Non Commercial UseCompare FeaturesGet Started Today! Download Now