Select the source type then load the source file - ShaderMap will create a project generating common maps from the source. It's that easy.
Bake Maps from 3D
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
Fast Floating Point Pixels
ShaderMap uses 16 bit floating point pixels on all images to ensure accurate detail and speed throughout the workflow.
Tools and interfaces are included for pushing and scaling projection cages, defining material IDs, and coloring triangles.
Scripting with LUA
Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, and exporting to file using LUA.
Develop plugins using Visual C++ to add new maps, filters, and geometry importers. Visualizer materials are built with HLSL / XML.
Normal Map Editor
Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
Built in Help System
Learn how to use ShaderMap quickly by simply holding the F1 key and clicking on any control to bring up a help window.
Capture Normal Mapsfrom any object
Photograph an object 4 times each lit from a different side
ShaderMap quickly generates normals from the 4 source images!
Powerful 4K+ Generation
High quality rendering maps generated quickly and accurately. ShaderMap takes full advantage of multi-core systems to produce sharp and detailed maps.
Click the any of the images below to see full size images.