Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.
Bake Maps from 3D
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
Speed and Memory
Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.
Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.
Scripting with LUA
Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.
Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.
Normal Map Editor
Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.
Multi-AngleLight Scan Support
Photograph an object lit from up to 64 different angles
Load the images into a Light Scan node ShaderMap generates rendering maps from the scanned object!
Powerful Map Generation
High quality rendering maps generated quickly and accurately. ShaderMap takes full advantage of multi-core systems to produce sharp and detailed maps.
Click the any of the images below to see full size images rendered in ShaderMap.