Updates & Support

Recent News


Sep 11, 2019 Version 4.3.3 Released


ShaderMap 4.3.3 is available for download. This update fixes a bug introduced in 4.3.2 when batch processing maps.

See the What's New page for a full list of changes and features in ShaderMap 4.3.3.

Sep 10, 2019 Version 4.3.2 Released


ShaderMap 4.3.2 is available for download. This update sets a new default font compatible with UHD scaling (still being implemented). Many maps now inlcude a Mask Level slider to set the grayscale color where pixels are masked. Fixed various bugs relating to applying masks.

See the What's New page for a full list of changes and features in ShaderMap 4.3.2.

Aug 5, 2019 Version 4.3.1 Released


ShaderMap 4.3.1 is available for download. Updated theme and logo, new license options, FBX 2019.5, bug fixes.

See the What's New page for a full list of changes and features in ShaderMap 4.3.1.

June 17, 2019 Version 4.2.5 Released


ShaderMap 4.2.5 is available for download. This update fixes a graphics error that was happening on some systems. It also adds a new option to set a default external editor.

See the What's New page for a full list of changes and features in ShaderMap 4.2.5.

June 12, 2019 Version 4.2.4 Released


ShaderMap 4.2.4 is available for download. This update fixes a critical bug causing a crash when using the Save Node Properties function on PRO versions.

See the What's New page for a full list of changes and features in ShaderMap 4.2.4.

April 3, 2019 Version 4.2.3 Released


ShaderMap 4.2.3 is available for download. This update includes various bug fixes and a new filter for leveling gradient distorted normal maps.

See the What's New page for a full list of changes and features in ShaderMap 4.2.3.

Feb 1, 2019 Version 4.2.2 Released


ShaderMap 4.2.2 is available for download. This update includes 2 new PBR conversion templates and various bug fixes.

See the What's New page for a full list of changes and features in ShaderMap 4.2.2.

Jan 28, 2019 Version 4 R2 (4.2.1) Released


ShaderMap 4 R2 is here and is a major update. It includes many new map and material controls, a flexible input filter interface, PBR conversion templates, and so much more.

See the What's New page for a full list of changes and features in ShaderMap 4 R2.

Sep 26, 2018 Version 4.1.4 Released


ShaderMap 4.1.4 fixes an issue with the Normal Editor not displaying paint events properly.

Download the update here: ShaderMap 4.1.4

Aug 20, 2018 Version 4.1.3 Released


ShaderMap 4.1.3 updates the Documents and AppData folder names to "SM4_1".

If you have templates or libraries that you have stored in thbe Documents "SM4" folder, you should copy those to the new "SM4_1" folder.

Aug 13, 2018 Version 4.1.1 Released


ShaderMap 4.1 is here and is a major update. It brings with it a lot of new features, changes, and bug fixes. Most exciting is PBR (Physically Based Rendering) Map creation, PBR Materials, and Multi Angle Light Scan nodes.

See the What's New page for a full list of changes and features in ShaderMap 4.1.

Jan 30, 2018 Version 4.0.8 Released


ShaderMap release 4.0.8 is now available. Cage Projection baking method added to the Color ID from 3D Model node. New Option to import material colors from file.

Jan 2, 2018 Version 4.0.7 Released


ShaderMap release 4.0.7 is now available. Node caching system for post filters, configure default projects, and bug fixes.

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ShaderMap is developed by Rendering Systems Inc. Visit us online at:
https://renderingsystems.com