Jun 13, 2022 | Version 4.3.8 Released |
ShaderMap 4.3.8 has been released. This is a support update with various bug fixes: Multi page property control failed to update child controls when changed and an error running lua scripts using maps that add the page property control. See the What's New page for a full list of changes in ShaderMap 4.3.8. |
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Sep 15, 2021 | Version 4.3.7 Released |
ShaderMap 4.3.7 is available for download. Added UI scaling in the Options for UHD resolutions. Fixed an input bug when using external Visualizer on a differnt monitor. Updated entire resource system to support UI scaling. See the What's New page for a full list of changes in ShaderMap 4.3.7. |
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May 3, 2021 | Version 4.3.6 Released |
ShaderMap 4.3.6 is available for download. Fixed a bug where ShaderMap was unable to locate the user Documents folder. Added an option to set custom user Documents folder location. See the What's New page for a full list of changes in ShaderMap 4.3.6. |
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Apr 13, 2021 | Version 4.3.5 Released |
ShaderMap 4.3.5 is available for download. Added alpha sliders to all materials and an option to scale normals when exporting floating point formats. Fixed various bugs. See the What's New page for a full list of changes in ShaderMap 4.3.5. |
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Aug 24, 2020 | Version 4.3.4 Released |
ShaderMap 4.3.4 is available for download. Service update fixes several bugs reported by users. See the What's New page for a full list of changes in ShaderMap 4.3.4. |
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Sep 11, 2019 | Version 4.3.3 Released |
ShaderMap 4.3.3 is available for download. This update fixes a bug introduced in 4.3.2 when batch processing maps. See the What's New page for a full list of changes and features in ShaderMap 4.3.3. |
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Sep 10, 2019 | Version 4.3.2 Released |
ShaderMap 4.3.2 is available for download. This update sets a new default font compatible with UHD scaling (still being implemented). Many maps now inlcude a Mask Level slider to set the grayscale color where pixels are masked. Fixed various bugs relating to applying masks. See the What's New page for a full list of changes and features in ShaderMap 4.3.2. |
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Aug 5, 2019 | Version 4.3.1 Released |
ShaderMap 4.3.1 is available for download. Updated theme and logo, new license options, FBX 2019.5, bug fixes. See the What's New page for a full list of changes and features in ShaderMap 4.3.1. |
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June 17, 2019 | Version 4.2.5 Released |
ShaderMap 4.2.5 is available for download. This update fixes a graphics error that was happening on some systems. It also adds a new option to set a default external editor. See the What's New page for a full list of changes and features in ShaderMap 4.2.5. |
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June 12, 2019 | Version 4.2.4 Released |
ShaderMap 4.2.4 is available for download. This update fixes a critical bug causing a crash when using the Save Node Properties function on PRO versions. See the What's New page for a full list of changes and features in ShaderMap 4.2.4. |
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April 3, 2019 | Version 4.2.3 Released |
ShaderMap 4.2.3 is available for download. This update includes various bug fixes and a new filter for leveling gradient distorted normal maps. See the What's New page for a full list of changes and features in ShaderMap 4.2.3. |
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Feb 1, 2019 | Version 4.2.2 Released |
ShaderMap 4.2.2 is available for download. This update includes 2 new PBR conversion templates and various bug fixes. See the What's New page for a full list of changes and features in ShaderMap 4.2.2. |
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Jan 28, 2019 | Version 4 R2 (4.2.1) Released |
ShaderMap 4 R2 is here and is a major update. It includes many new map and material controls, a flexible input filter interface, PBR conversion templates, and so much more. See the What's New page for a full list of changes and features in ShaderMap 4 R2. |
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Sep 26, 2018 | Version 4.1.4 Released |
ShaderMap 4.1.4 fixes an issue with the Normal Editor not displaying paint events properly. Download the update here: ShaderMap 4.1.4 |
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Aug 20, 2018 | Version 4.1.3 Released |
ShaderMap 4.1.3 updates the Documents and AppData folder names to "SM4_1". If you have templates or libraries that you have stored in the Documents "SM4" folder, you should copy those to the new "SM4_1" folder. |
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Aug 13, 2018 | Version 4.1.1 Released |
ShaderMap 4.1 is here and is a major update. It brings with it a lot of new features, changes, and bug fixes. Most exciting is PBR (Physically Based Rendering) Map creation, PBR Materials, and Multi Angle Light Scan nodes. See the What's New page for a full list of changes and features in ShaderMap 4.1. |
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Jan 30, 2018 | Version 4.0.8 Released |
ShaderMap release 4.0.8 is now available. Cage Projection baking method added to the Color ID from 3D Model node. New Option to import material colors from file. |
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Jan 2, 2018 | Version 4.0.7 Released |
ShaderMap release 4.0.7 is now available. Node caching system for post filters, configure default projects, and bug fixes. |