ShaderMap Version 4.x
An Introduction to the Quick Start Guides
In this Quick Start section, there are three tutorials to get you up and running quickly with ShaderMap. These tutorials are aimed at learning the following ShaderMap features:

  1. Generating Maps from Maps
    • Creating the Project
    • Understanding Inputs
    • Adjusting Properties
    • Editing Normals
    • Exporting Maps

  2. Baking Maps from 3D Models
    • Creating the Project
    • Baking Ambient Occlusion
    • Coloring Triangles
    • Baking Color ID Maps
    • Setting up the Cage Model
    • Baking Normal Maps
    • Additional Settings

  3. Editing Normals in the Normal Editor
    • Creating an Advanced Project
    • Normal Layers
    • Displacement Layers
    • Shape Layers
    • Profiles
The tutorials are designed to give you a broad overview of ShaderMap functionality. After working through the guide you are encouraged to keep reading the manual to gain a more in depth understanding of all ShaderMap has to offer. There are also Online Videos which can be helpful when learning specifics.

Click the Generate Maps link to get started.

ShaderMap Software Documentation
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